Blockoban just got updated with 1800 new levels for a grand total of 4050 hand made levels! Which I believe allows me to call it “the game with the most hand made levels on the appstore”. Achievement unlocked.
Let’s take a step back… How the hell is it possible to design 4050 unique levels?
Let’s assume making a level takes 15 minutes on average. 4050 levels means 15x4050=60750 minutes of work. For a level designer working 8 hours a day and 5 days a week, this is about half a year of work!
Did I spent half a year on designing levels for Blockoban? Actually no, most of the levels are not mine. They are designed by the extraordinary community of level designers at Bonuslevel.org. Before being an iOS game, Blockoban was (and is still) a Flash game, reaching 5M of plays within 3 years, and patiently building a loyal fan base. About 5000 levels were designed so far and the top rated levels (rated over 3/5) selected for the iOS game.
Even better, the best solutions recorded from the people playing the Flash game, are exported and integrated in the iOS game as well, which means the 4050 levels are provided with a solution.
The quality-and-quantity approach of Blockoban works very well on the long term and has contributed to build a trustful relationship with my customers. I would not recommend this approach for all kind of games, but this is very well suited for the Sokoban-like games.
Check it out it’s free (100 free levels), Blockoban on the appstore.
The Premium version (4050 levels with solutions) is on sale at 0.99$ (66% off)
- Side note 1 : thanks to all the Blockoban level designers.
- Side note 2 : if you are an ActionScript programmer, an API is available on BonusLevel to take advantage of all the tools we’ve built around the user generated levels (play, edit, moderate, export levels).